I watched the video you are talking about and generally agree with the premise. Saves do increase, if you invest into them. I don't understand what you mean by "saves are busted". Personally, I agree, because opponents who can't hit just get phased away. The devs decided during the early days that getting hit by a big attack and surviving when the same big attack would have killed you five levels ago was more gratifying than not getting hit by a opponent when the same opponent would have hit you five levels ago. Of particular personal validation, Resistances and Immunity have no correlation to a monsters HP to a given CR, which makes sense as vulnerability does not according to the DMG, despite being the same thing from a game perspective presented differentlyĭoes this match up with what people have observed using these systems? What are your opinions on any of this?ĭoes this match up with what people have observed using these systems? What are your opinions on any of this?PCs don't feel like they become weaker over time, because their HPs keep getting higher even if the AC does not. High AC monsters have comparable HP to low AC monsters and High Attack bonus monsters have comparable damage to Low Attack Bonus monsters. but in practice there is little to suggest that in the MM. The DMG would have us believe high attack bonuses would be balanced by lower damage and vice versa. Monster HP, AC, Damage and Attack bonuses have mild correlation. Monsters tend to have higher attack values then what the DMG would have us believe Monsters tend to have lower HP and expected damage across the board than the DMG would have us believe It is essentially a list of observations comparing the DMG monster guidelines and Monster Manuel statblocks and noting some weird stuff, in short: Its a blog from 2018 (so definitely not new information), but the idea it posits is interesting. the lack of need for mechanical bonuses from other sources leading to looser game design with multiple areas that are easy to exploitīut the thing I am more interested in, Is this nugget. The math of the game is fundamentally off because attack bonuses and damage values of monsters increase by CR, but not PC AC values, leading to a feeling of characters getting weaker as they level rather than stronger Saves are busted because DCs are expected to increase over time but saves are not, removing one of the goals of increased player agency without being inhibited by needing to significantly plan out a character I was watching a video, which I am not going to link because it is more than an hour and a number of you people don't do that stuff, it was mostly about how bounded accuracy doesn't work as advertised and the flaws in its implementation in 5e, So, I have no work in the morning an have mild insomnia, let's throw something out.
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